

- #Nodebox image processing for mac#
- #Nodebox image processing mac os x#
- #Nodebox image processing install#
- #Nodebox image processing manual#
#Nodebox image processing manual#
I see alot of strengths in NodeBox: it has a very complete manual (and the manual isn’t that long,) lines and shapes are beautifully antialiased, gradients are smooth.
#Nodebox image processing for mac#
NodeBox is for Mac platforms and scripts are written in Python. The gallery is full of gorgeous stuff, many come with source code.

But rather than just shapes, you get Bezier curves and typography. I call this Star Crash Get Out of The Way, Deirdre. I'm having a little trouble with the slide joint, but you can check out my code if you're curious: slide_and_pinjoint_example.Let’s all agree to be proponents of NodeBox. The following screenshot shows the Slide and Pin Joint demo within NodeBox using my take on porting it. The example is written for PyGame so you'll be doing a little rewriting to bring it into NodeBox. If you're new to pymunk (as I was until this week) head over to the Slide and Pin Joint tutorial to see how it works. If you don't see any error messages, you're good to go. We should be done! Fire up NodeBox and try an include pymunk to see if it loads. > ln -s ~/Library/Application\ Support/NodeBox/pymunk/libchipmunk.dylib. > cd /Applications/NodeBox/NodeBox.app/Contents/MacOS/ įinally, NodeBox needs access to libchipmunk. > cd ~/Library/Application\ Support/NodeBox My pymunk is in /Library/Python/2.5/site-packages/, so I'll:
#Nodebox image processing install#
This will install an egg (which I normally hate dealing with, but that's another story.) If you don't want the egg, just copy the pymunk directory into your site-packages. Once you've downloaded and uncompressed the pymunk source, cd into it's directory and build chipmunk using: Pymunk (at the time of writing) includes it's own copy of the Chipmunk source code, making this whole process rather easy. This may not always be the best solution, so you'll have to pick what's right for your needs. This allows me to run the pymunk examples from the command-line (which use PyGame and Pyglet) but still use it from NodeBox.


#Nodebox image processing mac os x#
"NodeBox is a Mac OS X application that lets you create 2D visuals (static, animated or interactive) using Python programming code and export them as a PDF or a QuickTime movie." When you're ready for more, it's not too difficult to bring in external Python libraries to connect NodeBox to other systems or add physics and particle simulation to spice up your visuals. It's easy to get started in and you get basic drawing, type, and image manipulation. NodeBox makes a great environment for data visualizations and generative art.
